AT&T and the Imagination Foundation this week launched the second annual Inventor’s Challenge, an opportunity for kids of all ages to create novel, imaginative and possibly viable solutions to all sorts of problems in their school or community. The Inventor’s Challenge celebrates child ingenuity while integrating STEAM (science, technology, engineering, art and math) and critical 21st century skills.

Last year, more than 350 students — from New York City to Nairobi, Kenya— submitted their amazing ideas on how to solve the issues that impact their school, community and world. The inventions tackled all sorts of problems — from connecting people with disabilities to locations that offer specific accessibility features, to developing devices that help detect when plants and vegetables need water to help conserve our planet’s precious resources.

During the month-long Inventor’s Challenge, pre-K through high school students are encouraged to make something amazing, using whatever tools are available, to solve a problem they see. The Challenge will culminate on Friday, February 24, when communities all over the country will share students’ inventions and celebrate their achievements. (Click here for contest rules and details).

Imagination Foundation’s Inventor’s Challenge is brought to you by AT&T, as part of AT&T Aspire, the company’s signature philanthropic initiative to promote student success in school and beyond. Participation is open to the public, with a special call to U.S.-based Imagination Chapters and collaborators of AT&T Aspire. The Inventor’s Challenge is supported through a $100,000 contribution from AT&T to support the Imagination Foundation’s innovative approaches to teach students creativity and problem solving.

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